The Laboratory.

Experiments, prototypes, and things we built because we could.

Not a portfolio. A sketchbook.

What this is

The Lab is where we push the stack beyond client briefs. Shader experiments, physics systems, spatial audio prototypes, XR proof-of-concepts. Some of it ships. Some of it doesn't. All of it teaches us something.

If something in here interests you — as a collaboration, a commission, or a conversation — get in touch.

XR

Augmented Reality

We pioneer XR. This could be VR, AR on an application or Web AR. We use Unity and Unreal to build our XR, alongside Google. This means we can map interactions across the world. Where possible we look to minimise the friction between a user and the artwork. We have been honing browser based AR experiences in the laboratory of late. This means users don’t need to download anything. They can access the webpage straight from their mobile browser and they are in.

Online Worlds

Metaverse or Betterverse?

Whether art ‘game’ development, online walkable 3D galleries, or creating online world installations, we build out online worlds direct in browser, for the least friction, and access to the most powerful languages out there. Creating infinite and easily accessible online worlds, we offer artists a real blank and hugely customisable canvas. React and Vanilla Js - sometimes the oldest are best.

Browser Art

Online Installations

A website can be so much more than an information sheet. Sure, we use PDF’s in the real world too, but we also have posters and we also just have art! For art sake! We use a variety of visual languages, from vanilla, react, flutter, webGL and more to create truly stand up web experience and web installations. Make your art ‘talk’ on the website, let your website tell a real story. Information hits better when told through visual storytelling.

Audio/ Sound Art

Spatial audio in XR

Sound art is hugely important for us. And so is the link between visual art and music. In our laboratory, we have been working on react based sound modules, including everything from multiple linked audio players, to creating interesting and engaging sound triggered modules, and location based panning. 3D positional audio in WebXR environments. HRTF models, room simulation, occlusion. Walk around the object — the sound moves with it.

Native Apps

Unleash the power

Applications can carry more power sometimes that a browser, especially when it comes to iPhones. Apple, rightly secures your data, privacy and fair usage, ensuring developers use applications instead of browser experiences. Whilst we build browser based applications wherever it is equally achievable, but for some tools, online an application can deliver the full outcome realised. We build our applications in C++, C, React, Python and Flutter choosing the correct route depending on the user in mind.

Ai

human-in-the-loop agentic solutions

We build Ai agents structures from the ground up. We are not talking LLM here, we are talking living a breathing Ai applications and websites, carefully programmed and prompted to limit token usage whilst giving the user the wow factor they are after. We believe strongly in ‘human-in-the-loop’, where by Ai compliments human workers, not replaces them. Even the largest and most powerful Ai can never replicate the immense power of our own brains. With years of learned experiences and real world understanding, the future should USE Ai to aid, not replace. Its where the 2 work together that we will find the most powerful outcomes.

Interested in a collaboration?

The best projects start with an impossible brief.

Get in touch